Lords of Gaming CEO Lord Cognito and Lord Addict hit the ground running at Summer Game Fest, exploring upcoming titles and conducting exclusive interviews with developers. One highlight included their deep dive into Wuchang: Fallen Feathers.
During the interview, Lord Cognito sat down with community manager Steven Dowski to discuss the game’s combat mechanics. Steven explained that not every weapon in Wuchang: Fallen Feathers allows players to parry or block, introducing more strategy and variation to the gameplay.
That’s just one of many key takeaways from the full conversation—be sure to check out the full interview to learn more about weapon types, character builds, and what sets this upcoming title apart from others in the souls-like genre
The Iron Lords Podcast Full Interview And Post Discussion
My Personal Impressions

I’ve been following Wuchang: Fallen Feathers since its reveal at the Xbox Showcase in June 2024. What grabbed me right away was the fluid combat and unique focus on Chinese history—rare in the souls-like genre. The game promises a tough, rewarding experience with flexible character builds for different playstyles.
The souls-like space is getting crowded, so I’m curious how Leenzee Games plans to stand out. From what I’ve seen, they’re going for a fresh take on combat with a wide range of bosses, each bringing unique tricks and mechanics.
I can’t wait to dive in when Wuchang: Fallen Feathers launches on July 24, 2025.