One of the biggest booths at NYCC 2025 was the Capcom booth, featuring the upcoming PRAGMATA as a playable demo. With Capcom having such a strong output the past few years, seeing them continue original experiences (like the underrated Kunitsu-Gami: Path of the Goddess) is exciting.
After completing the thirty-minute demo, I walked away from Capcom’s third-person action/adventure title eager to see more, as it quickly shot up my most anticipated games of 2026 list.
What is PRAGMATA?
Taking place on a lunar base, Hugh and his android companion Diana must work together to find their way back to Earth. The demo didn’t reveal much regarding the game’s overall narrative, but the banter between the two protagonists does highlight their budding friendship.
Hugh is the straight man, dealing with the situation around him the best he can. Meanwhile, Diana doesn’t know much about Earth customs, humorously not understanding a high-five when Hugh tries having one with her after a boss encounter.

A Mega Jumper – Gameplay Impressions
The demo begins with a short cut-scene introducing the two leads. After that, players are then tasked with exploring the lunar station for a way back to Earth. Overall movement felt weighty and responsive, with Hugh’s jumps and dashes flowing well with the game’s level design.
What took me aback was the game’s strong focus on platforming, as Hugh needs to jump and dash across his environment to get around. It contrasts with other Capcom third-person experiences, like the modern Resident Evil titles.
But what is similar to those horror experiences is the shooting. Pressing the L2 button, Hugh can shoot one of three weapons. However, simply shooting doesn’t do much to your robotic threats.
Time to Jack-In! – Hacking Mechanics
To help lower the shields of enemies, Diana holds out her right hand and can hack them. By hacking them, you can decrease defenses and make your firearms more effective. Hacking controls are intuitive, being mapped to the face buttons and using them to move around left/right/up/down.
By hitting a specific point in the grid, the hack becomes successful. And when exploring out of combat, Hugh can collect debuffs that are automatically added to the grid. When moving over them along the path and completing the hack, it has a stronger impact.
I loved this mechanic, as it makes combat encounters engaging. Trying to dodge attacks, aim carefully, and hack all at the same time keeps you on your toes. The biggest example of this was the enjoyable boss encounter, forcing you to keep an eye out for debuffs and ammo for your weapons while skillfully dodging and shooting.
Going to the Moon – Presentation/Performance
Running on the RE Engine, PRAGMATA continues Capcom’s strong track record with the tool set. The lunar station has a grounded feel, but the robotic threats Hugh and Diana encounter look otherworldly in the best way possible. The animation work is also a standout, with Hugh’s heavy movements matching the gameplay, and Diana’s hair effects particularly impressing me.
I also loved the colors in the game, with Hugh’s suit having a clean but lethal look and Diana’s blue attire being a loving a homage to Capcom’s legendary Blue Bomber.
Regarding overall performance, the game runs at a locked 60 FPS, and the resolution is crisp and sharp.
Closing Thoughts on PRAGMATA
To be transparent, I went into PRAGMATA unsure what to expect. The game was in development for a while, only recently receiving its media blowout. So the title, having a public demo, was an exciting prospect.
It was my favorite experience from NYCC 2025. I loved the original combat system, strong visual identity, and a set of characters I’m eager to see get their story told. PRAGMATA will release in 2026 for PlayStation 5, Xbox Series X/S, and PC.
Stay tuned for additional NYCC 2025 coverage here at Lords of Gaming!