Star Wars Jedi Survivor Gets First Post-Launch Patch
EA released a press release on updates to Star Wars Jedi: Survivor today. The press release featured specific fixes and release timeframes for each platform. It reads:
“Today, we’ll be deploying a patch for the PC version of Star Wars Jedi: Survivor, and tomorrow (5/2) we’ll also be deploying one for both PlayStation 5 and Xbox Series X|S.
The PC version of the game has already received the fixes coming to console on 5/2.
Please find the patch notes for both below.
5/1 – PC Patch
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Performance improvements for non-raytraced rendering.
5/2 – PlayStation 5 & Xbox Series X|S
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Multiple crashes fixed across PlayStation and Xbox Series X|S and various areas of the game.
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Fixed crashes that were tied to skipping cinematics.
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Performance improvements across PlayStation 5 and Xbox Series X|S.
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Fixed an issue with dynamic cloth inside the Mantis.
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Fixed various rendering issues.
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Fixed an issue with registered Nekko colors not saving.
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Fixed an issue with registered Nekko disappearing from the stable.
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Fixed issues with cinematic dialogue overlapping.
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Fixed various collision issues.
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Fixed an issue with enemy AI remaining in T Pose during photo mode.
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Fixed a freeze that occasionally occurred while talking to Doma.
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Fixed a bug where the BD-oil VFX did not properly render.
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Fixed an issue where players were getting stuck inside the Chamber of Duality if you didn’t save after leaving the chamber and die.
There are more updates to come across all platforms, and we will share that timing when it is available.”
Performance Issues in Star Wars
EA promised these patches last week in a separate release, after reports of poor performance issues on PC and console.
Senior Encounter Designer, Patrick Wren, addressed these issues on the Iron Lords Podcast saying “It’s one of those things that sucked. Nobody wants to play a game that’s performing bad, [Respawn Entertainment] don’t want people playing a game that’s performing bad.”
When asked about developing for console versus PC, talked about the impact PC drivers can have on a game’s performance. “You can have the same exact computer setup with people on different drivers. One person could be fine…the other person could be crashing…every ten seconds.”