Another month means we have another Sword of the Necromancer: Revenant update. This update is a little bit on the shorter side as the team gears up for Gamescom 2023. The team is hard at work ensuring the demo is ready. So in this update, the team talks a bit about Gamescom, the game’s mechanics, and shows some images as well. Let’s get into August’s update.
As I have mentioned the team is hard at work prepping the Sword of the Necromancer: Revenant Gamescom demo. The team had this briefly to say about Gamescom and the game’s mechanics:
We are very busy working on having the Gamescom demo ready. Remember we’ll be in the Indie Arena Booth from August 22nd to 27th. This will be the first time we showcase Sword of the Necromancer: Revenant publicly and we are a bit nervous. We are polishing mechanics and other things. We’d love to have more things for the demo, but we run out of time. One of the mechanics we’ve been working on is the parry. In the original game, shields could block attacks in front of them, and that was pretty much it. If the shield had attributes like “Mirror” you could deflect a magic attack back to the enemy, but this was done automatically. “Mirror” keeps existing in Sword of the Necromancer: Revenant, but we have added an additional feature to all shields: the ability to parry attacks!
More Mechanics and The Map
Grimorio of Games had some more to say about these mechanics in Sword of the Necromancer: Revenant and a little about the mini-map. They then said this about the game:
You can parry both melee and projectile attacks (and even deflect some of them), also reducing the stamina consumption from blocking the hit! It needs a bit of practice though, so we included two ways of performing the parry. The first one is holding the shield and releasing at the exact time of the hit (meaning that while you’re guarding you’re protected). Then performing the parry motion directly which is quicker and easier to time it but more risky.
Note that you can’t protect behind the shield forever, nor all attacks can be parried. For every successful block or parry, you’ll spend a certain amount of stamina. If you run out of stamina while using a shield, your guard will break, you will receive damage, and you won’t be able to use the shield for a short while. If you check the video above, you’ll notice that there is a mini-map in the bottom right of the screen. This is also one of the things we’ve been working on lately.
Making a mini-map that works for open fields, cities and procedural levels was quite a challenge, but we found a nice solution that seems to work fine. The mini-map also displays height differences in terrain and highlights special structures and buildings like shops or inns.
The team also wanted to remind the backers that the Boss and Revenant designs deadline is August 31st. I know I just started bringing you these updates for Sword of the Necromancer: Revenant, but from what I have seen so far the game is moving along great. The images and clips I have seen show how much work the team has put in. Everyone is also welcome to join their discord too. Keep your eyes open to see what the Gamescom demo shows and for more updates in the future.