Sword of the necromancer

Sword of the Necromancer: Revenant March 24′ Update

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Sword of the necromancer

Another month has come and gone as we start to enter springtime. With that being said Grimorio of Games has another update for us. The update for March is a little shorter than normal. This update for Sword of the Necromancer: Revenant discusses the framerate, weapon rebalance, and a new game mechanic. So let’s get right into it.

The team started by greeting backers and fans by saying this:

Hi Everyone!

Pretty quick update today as there is not much to say. We keep working on the game at a good pace (remember to wishlist Sword of the Necromancer: Revenant on Steam if you didn’t! Resurrection too!).

Frame Rates

When it comes to frame rates and the work they are doing for Sword of the Necromancer: Revenant, the team had this to say:

“First of all, good news! We managed to get the game working on Switch at super stable 30FPS (in handheld mode!) Outside some slowdowns when performing certain attacks for the first time and in maps with a lot of NPCs. But that’s something that we can fix quite easily. That was our initial goal. Although we will try to squeeze the machine as much as we can. Anyway, we prefer a steady 30 FPS rather than 60 with constant slowdowns.”

“We also tried the game on PS5, and it obviously can run better on that platform. This was a test to see if what we currently have in the game runs well enough on the weakest console. As we could see that was the case, we can increase the details a bit. For example, having more dynamic grass in the fields instead of the billboards we were using (and it still runs at the target framerate!). Besides this, we’ve been having some playtests and worked on rebalancing things after noticing a couple of issues. That leads us to today’s main topic.”

Weapon Rebalance

The main topic for the update discusses how they are rebalancing some weapons. This is what they had to say about weapon rebalancing in Sword of the Necromancer: Revenant:

“In Sword of the Necromancer: Revenant you will be able to use more than 20 types of weapons. These fall under 6 main categories (sword, spear, axe, bow, grimoire, and staff), and each has a different number of max combo hits and different charge attacks among other attributes (reach, base damage, etc.)

After having some internal playtests, we decided to make some changes to several weapons so they feel less “same-y” and have their own use cases. For example, we changed the charged attack of the Hand Axe and Halberd to shoot a small projectile.”

“We also had fun testing new weapon types, like this hammer!”

 “Of course, this one is not balanced!”

I can definitely appreciate them taking the time to make sure everything ends up balanced. You don’t want one weapon or ability to be too overpowered in any game honestly. Or it might take away from some of the other aspects.

New Mechanic: Ledge Grab

“Grimorio of Games wanted to share how they have been paying attention when players have tried the part of the game that has been available. They noticed some difficulties with the platforming in Sword of the Necromancer: Revenant and wanted to say this:

Something we noticed back when we showcased the game at Gamescom and Indie Dev Day last year was that some players had a lot of difficulties with the platforming. This was mostly because they didn’t jump from the borders of platforms to reach the next one, but way before that. 

We’ve been thinking about how to help those players since back then (from increasing the jump distance to making the jump a bit more “automatic”), but in the end, we ended up doing the simplest and most elegant solution: a ledge grab.

Now, when the character is not able to get on a platform, it will grab to the ledge (as long as it’s horizontal enough) and climb up! We were a bit reluctant because we were afraid it would “break” what we already had designed environment-wise. But it wasn’t as bad as it seemed, and any level design issues that stemmed from this new mechanic were easily fixable.”

“This adds a whole new dimension to the game’s traversal options, and as a result, moving across the levels feels a lot more fluid than before! That’s all for today’s update. Thank you for your support!

Kind regards!”

Wrap Up

It’s always nice to have these consistent updates when it comes to these Kickstarter games. Grimorio of Games has always been transparent so far in the journey with this game. This update shows they pay attention to how people play the game. Then it shows how they want to continue to improve it and make the best possible product. I am excited to see what the future holds for Sword of the Necromancer: Revenant.