Division 2 State of the Game – Episode 2 = Title update 6
This week for the Division 2 State of the Game, Hamish Bode (Lead Content Creator), with guests Fredrick Thylander (Lead 3C Designer) how weapons are changing in Division 2 PTS.
Priority Alert
- PTS Closing October 1st
- Talents no longer stackable
- Apparel event live September 24th to Oct 15th
- Changes what happens to gear when the event ends
- TU 5.2 updated into the game
- Exploit to extra Armor has been fixed
- Episode 2 and TU 6 are the same. New content. Mid-October.
- Pentagon
- New specialization – not told
- TU 6 is about Fixing many things not just Gear, Dark zone and other things.
Developer Interview – Fredrick Thylander
- Understanding that we are going to have to regrind for gear sets but this is to hope never do again. a “Rebuild Patch”
- Trying to keep gear in check
- His team is the one who setups up gear.
- Removal of Stat normalization
- Changed the into to game to Whitehouse a lot easier for new gamers joining.
- New notification to Skills
- Talents
- Went over all talents changed all of them via stats and functionality on everything.
- Basic Talents – like Precise can not be stacked anymore.
- Weapons – Went though all weapons and re-balanced all guns.
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- Recalibrated for more sustained damage
- AR still under-performing in comparison to LMG’s but closer
- All Exotics are changing Raw damage down but the Talents are increased if you play to its style.
- Gear Set re-balancing
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- All Brands on all slots
- 36ish Named pieces added
- Some only available to the dark zone
- Adding Exotic knee pads
- When going into cover it produces an EMP Distance traveled is how much it bursts
- SMG – Were not Viable
- All are competitive now.
- Taken away Critical strike range removed from the game
- Assault Rifle – P416 change
- Adjusted be equal to the others
- Rifles – Changed
- They were underperforming now Buffed
- Shotguns – Changed
- Not used. Now they have damage to armor. Better damage and more vs armor
- Watching PVP scales
- Marksman Rifles –
- M700s were used as a baseline
- SVD is in between so might not have been changed
- LMG – change
- all equalized
- Quality of life
- Loot run completed you can sort easier to remove gear.
- Filtering for brand or talent
- Side Arms- Not changed
- Movement – changed
- Better movements to get moving around maps.
- Switch Specs from the load-outs
- MORE LOADOUT SLOTS Doubled
- Hip Fire is now only walking no longer running.
- Pulse protection added to Yaal gear so less time to be spotted.
- Went over all talents changed all of them via stats and functionality on everything.
” With Episode 2 coming I am excited to see how the story updates. Also MORE LOADOUT SLOTS! AMAZING! “
[See More: Division 2 Title Update Brings PVP and Dark Zone Changes]