We recently had a chance to sit down with Paul Deetman Founder and CEO of KeokeN Interactive, the developers of Deliver Us The Moon. Deetman took us through a demo of their RTX indie space drama now running on consoles. Deliver Us the Moon is one of the first indie games to feature ray-tracing and is the first indie game to feature DLSS. That is an amazing accomplishment for a small team of 10 to 15 people. The game is out now on Steam and will be coming to Xbox and PS4 on April 24th. The Switch version will be out this summer. The technical achievements are something to keep an eye on for this fall. Bringing the enhanced visuals to next-gen consoles is something Deetman finds intriguing.
Deliver Us The Moon is a story-driven thriller where your goal is to save humanity from extinction. When we spoke to Deetman about the heart of the game, Deetman and his brother have a rich history and passion for space. Their grandfather manufactured custom telescopes back home in the Netherlands. They find the idea of the neverending landscape of space to be a great medium for storytelling.
You play as a lone astronaut taking off from Earth to find resources to save a depleted planet. The game uses heavy environmental storytelling to paint a picture as to what is going on. In addition, there are a number of puzzles, you must solve in order to progress. The overall scope of the game is about five hours long. However, the substance is there in narrative and gameplay.