This week at PAX East 2022 we got our hands on No Place For Bravery, a small yet ambitious game from a team of seven located in Brazil. The game brings intense combat inspired by Sekiro and Devil May Cry in a top-down pixel stylized game.
In the AAA space, when I hear a game has been worked on for over six years I start to become worried. Yet in the indie space, that usually seems to mean someone is obsessively toiling away, making sure everything feels just right. No Place For Bravery is no exception. You notice the Souls inspiration in the combat right away and it feels perfect. There is a stamina meter, parry mechanic, and incredibly strong combat. The boss battles are joyful to overcome and the gore is a bloody cherry on top.
We recorded and uploaded our playthrough demo, as you can see there are layers to the game. A strong narrative as you search for your lost child. A Zelda-like mechanic where you discover a weapon or tool that can be used for progression. In addition to inventory management and other skills, or abilities, you will be able to add later.
We look forward to finishing the quest in No Place For Bravery when it releases in Q3 of 2022. When it releases later this year it will be console exclusive to the Nintendo Switch, alongside a release on PC. Steam Deck owners may want to give this game a fresh look with our new gameplay before adding it to your Steam wishlist.
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