This year only has a few months left before we cap it off. 2023 has been a great year for gaming and gaming development. One of those games we have been following here at LOGNET is Sword of the Necromancer: Revenant. So for October, the team provided more information about the game. The team talked about feedback updates, information about Koko Spells, and the Revenant and Boss designs. So let’s get into it.
Listening To Feedback
The first thing this month the team mentioned was how they were listening to and implementing feedback. So in regards to the feedback for Sword of the Necromancer: Revenant they said this:
We keep on working on the game, still implementing the feedback we got from our time at Gamescom and Indie Dev Day. We are redoing the way the characters and enemies work to help us make those changes easier. Without entering into much detail, we are making the features of character and enemies (or as we name it, the “Entities”) more modular, so things are less intertwined between them, and fixing one thing has less risk of breaking another.
This is something that is taking a bit of time, but was necessary, as the way it was before made making any big change very difficult. We want to future-proof things a bit so when we tune up controls or movements of the Entities it doesn’t result in too much work. As this is something we can’t show you because it’s an internal part of the game (and from the outside it mostly looks like it looked before unless you play the game yourself), we will explain one of the features of the game: Magic!
One thing I do want to note is it’s always a great thing to see a developer being so receptive to feedback. It just goes to show how much they love this game. Also, they want to provide one that fans will love.
The biggest thing of note in this update was the team talking about Koko’s Spells for Sword of the Necromancer: Revenant. When it came to the spells they wanted to say and show this:
Both Tama and Kara can use the Sword of the Necromancer (in case you didn’t notice the logo of the game, yep, there are two of them) and summon monsters, but Koko refuses to use it, so she’s more limited in her move-set, right? Thanks to Magic, that’s not the case!
Instead of a submenu to summon monsters, Koko has access to several magic spells she will obtain throughout the adventure.
The team said that the effects of these spells may vary between healing, support, or attack. They then provided these examples:
- Kuraci: Heals everyone inside the area but the user. Remember, Koko can’t heal herself!
- Sildo: Temporarily increases the defense of the user and nearby allies
- Lanco: Throws magic spears to the target
They did say that these are the ones that can be seen in the GIF above, but there are even more!
- Spegulo: Creates an aura around the user and nearby allies that temporarily reflects magical projectiles
- Fokuso: Temporarily increases the Critical Hit ratio of the user and nearby allies
- Forlogajo: Creates a copy of the user that can be used as a decoy for enemies
The developer Grimorio of Games went on to say this as well:
After using a spell, you won’t be able to use it for a while, and they also have a small Stamina cost (as does summoning), but being able to cast magic makes Koko a very versatile character. The spells can also be enhanced by speaking to a certain character and spending some resources. We hope you enjoy trying the spells and introducing them in your combos and builds!
Boss and Revenant Designs
If you have checked out my last couple of Sword of the Necromancer: Revenant updates you know there was a design contest. Backers for the game were designing Bosses and Revenants for the chance theirs could make it to the game. This is what the team said and showed in regards to these designs:
In our last update, we showed you the designs backers in our Discord server came up with for the 2 Revenants and 2 Bosses we would include in the game as part of the Stretch Goals. We had a voting period, and these are the results!
The winners were selected and the team said these are the lucky people.
- Revenants: Lucefine and Ophelia
- Bosses: Ophelia (again? 😛) and Cancellardore
Grimorio of Games went on to say this about the designs:
Coincidentally (or maybe not, and that’s why people chose them), these Revenants and Bosses are two sets of Revenant + Boss. So the idea of Ophelia’s author (Storm) was that you fought the boss version and after you defeated it you obtained Ophelia as a Revenant, while Lucefine and Cancellardore have some sort of relation according to Notafiumi (their author, who also won the Monster Design Contest with Atterrenti!). We love that attention to detail, and we will keep it in the game, to the extent that is possible for us and makes sense with the rest of Sword of the Necromancer’s lore. We have already started working on them, first by adapting their designs to the game’s style!
Thanks a lot to the rest of the backers who participated in our Discord, we would love to include all the designs, but that’d be a lot of work! Also, if you are a backer who pledged for the Monster or Boss tiers, check your email! We have sent you the guidelines to submit your designs!
One thing I like about the Sword of the Necromancer: Revenant team is how involved they are allowing the community to be. The Discord server is always active with a lot of positive discussions and topics. I believe when this game does come out it will be another amazing indie game. Indie developers have been going above and beyond to produce high-quality content. And let me tell you Grimorio of Games is working just as hard to do the same. I can’t wait till everyone gets their hands on this game!