Devstream 174 has just wrapped up on all official Warframe channels. This devstream was dedicated to looking back at the highly regarded Abyss of Dagath. As well as looking forward to what players can expect in November. As well as getting some glimpses into what players can expect with Whispers in the Walls. From upcoming events, and some cool concept art. Here is everything that was talked about during Devstream 174!
Everything from Devstream 174 for Warframe
They started the Devstream by celebrating the Quest to Conquer Cancer goal has been achieved. All in-game rewards and alerts will be rolling over the next month. They then went onto talk about everything Abyss of Dagath related. Starting with the new and creepy music, to the many sound effects for Dagath herself. But it was not all technical aspects, they talked about stuff they learned with the Pet Rework. Announcing that buffs will becoming over time and confirming that the second part of the rework will be arriving next year.
Next, they went over Baro Ki’teer bringing the Gotva Prime to his inventory next friday. This was the Twitch drop during Tennocon 2023 and will be available for those that missed it that day.
From there they talked about the return of Plague Star. It will be coming back on November 7th and will have a few changes to how it works. For starters there will be a new Steel Path version for extra rewards. There will also be an easy mode that will cater to more players. In addition, every player will be required to have the key items from the event crafted in their inventory to prevent leeching, which was a very big issue before the event was removed. Finally, they talked about some news regarding Whispers in the Walls.
Whispers in the Walls News
They announced that the next Devstream in November will be dedicated to diving deep into the contents within. But they did talk about upcoming technical aspects for the update. One such thing was a revision to fog, thanks to advancements made in development with Soulframe. The fog will only be available in this update while they roll it out with the global illumination tech into other parts of the game. They will also be improving Drifter and Operator skin tones to make them look more believable.
They also showed off a few concept arts for the Entrati Labs, and a murmur enemy. As well as a concept art for an enemy in Warframe: 1999 in the form of an infested CRT-like enemy. But one of the biggest reveals was the announcement of a new clan event coming with the update. Operation: Gargoyles Cry will be launching shortly after Whispers in the Walls and will feature clan dojo synergy. More details will be revealed most likely during the next Devstream.
Sevagoth Deluxe will also be coming in Whispers in the Walls. This is the first deluxe skin that will feature an exclusive soundtrack that will play during the transformation to Sevagoth’s shadow. It will also come with a new arm piece that features a cute floating fish.
Finally, they talked about a new streamlining process for bundles in Warframe. They will be retiring a lot of bundles in the future to make things for Cross Save much easier. As well as adding a permanent three tier Prime Access system. Before PC had four tiers to pick from, and console only had two to pick from. Now there will be just three, one for the Prime warframe and weapons, one for the prime accessories and one that bundles both of the packs together for potentially a smaller price tag with even more platinum.
One last thing that was a sour note during the Devstream was the announcement of a story skip option. The concept is fine on its, offering a way for new players or even existing players who are struggling to progress, an easier way to access the main story beats like The Second Dream, and The New War. However, it was mentioned that this will be purchased with platinum and will give players every reward from the story experience with the option to immediately play the quests if they want to access Whispers in the Walls when it launches, similarly, to how buying a Railjack works.
This was, of course rightfully received negatively during the Devstream and Creative Director Rebecca Ford did read some of the comments in the live chat and did mention she will be creating a feedback thread to figure out the best method to handle the Story Skip option. This decision was made in response to the fact that players do want to experience new story content but are bogged down by the grind to do so. It is a good idea in theory. But needs to be handled carefully, and we will be here to report on how this progresses. The full decision on how it should work might be announced during the next Devstream, so stay tuned.
If you would like to watch the full Devstream 174 for any minute details, you can find it here.