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Switch 2 Joins the RAMpocalypse — Price Hike Slated for September

Nintendo Switch 2, showing off the latest Nintendo platform. the updated Joycons are front-and-center, with the console and the new dock behind it.

It was only a matter of when. After months of speculation, Nintendo confirmed that the Switch 2 is getting a $50 price bump in the US, with similar increases hitting Canada, Europe, and Japan. The “affordable family console” pitch that’s defined Nintendo hardware for decades has taken its first real hit.

What’s the Damage?

The Switch 2 and it's upgraded Joy-Con 2s
  • US Switch 2 price moves from $449.99 to $499.99 effective September 1, 2026
  • Japan sees the steepest hit: ¥49,980 to ¥59,980, taking effect May 25, 2026
  • All original Switch hardware—Switch, Switch OLED, Switch Lite—goes up in Japan as well
  • UK pricing was deferred and will be confirmed at a later date

Japan gets hit first and hardest. Beyond the Switch 2 itself, Nintendo is raising the price of every Switch SKU still on shelves in its home market, plus Switch Online subscriptions—the 12-month family plan jumps from ¥4,500 to ¥5,800. Western markets get a longer runway, with the September 1 effective date in the US giving anyone still on the fence roughly four months to lock in current pricing. That’s a meaningful gesture in an environment where Sony and Microsoft have rolled out hikes with significantly less lead time.

The official line from Nintendo cites “changes in market conditions”—corporate shorthand for what everyone already knows. The company also confirmed it has shipped nearly 20 million Switch 2 units since the June 2025 launch, with profits up 52% year-over-year. This isn’t due to hardware that’s struggling to sell. It’s an industrywide issue

How the Three Platforms Stack Up Now

Xbox Series PS5 Buyers Guide
  • PlayStation 5 standard: $499.99 launch (Nov 2020) → $649.99 in April 2026 (+$150)
  • PlayStation 5 Digital: $399.99 launch → $599.99 in April 2026 (+$200)
  • PlayStation 5 Pro: $699.99 launch (Nov 2024) → $899.99 in April 2026 (+$200)
  • Xbox Series X: $499.99 launch (Nov 2020) → $649.99 in October 2025 (+$150)
  • Xbox Series S (512GB): $299.99 launch → $399.99 in October 2025 (+$100)
  • Nintendo Switch 2: $449.99 launch (June 2025) → $499.99 in September 2026 (+$50)

The numbers tell the story better than any commentary could. Sony has hiked the PS5 lineup twice inside a year, with the Digital Edition now sitting $200 above its 2020 launch price and the PS5 Pro at a frankly absurd $899.99. Microsoft hit Xbox owners with two separate increases in 2025 alone, taking the Series X from $499.99 to $649.99 in roughly five months.

Crucially, the Switch 2’s competitive position against PS5 and Series X is in a better position than where it was at launch. In June 2025, Switch 2 came in $50 below the then-current PS5 and Xbox Series X pricing. After September 1, it will still come in $150 below both.

The Xbox Series S does remain the cheapest entry point into console gaming at $399.99, and it’s worth acknowledging that. But this is the same Series S that Microsoft couldn’t move at the absurdly low launch price of $299.99. We will see if GTA VI can boost those hardware sales later this year.

Software Is Still Doing the Heavy Lifting

Pokopia Key Art with title
  • Mario Kart World has shipped 14.70 million units since launch
  • Pokémon Legends: Z-A (Switch 2 Edition) hit 3.94 million in its packaged version alone
  • Pokémon Pokopia and Tomodachi Life: Living the Dream are both pushing toward 4 million units
  • Super Mario Galaxy and Super Mario Galaxy 2 (re-releases) sold 2.60 million and 2.76 million respectively in roughly six months

This is the part of the conversation that shows why Nintendo is so dominant in the space. Pokémon Pokopia is a genuine breakout, putting up nearly 4 million units off the back of strong word-of-mouth and review scores. Tomodachi Life: Living the Dream pulled off the same trick, riding a shadow-drop demo and lifestyle-game cultural moment to almost 4 million units in a category that was supposed to be niche. Mario Kart World at nearly 15 million units is doing exactly what you expect from a flagship Nintendo launch title.

And the Super Mario Galaxy double-pack is quietly remarkable. A bundled re-release of two Wii games sold over 5 million combined copies in the back half of the fiscal year. That’s the Nintendo magic in action. As long as the first-party hits keep landing (and it doesn’t look like Nintendo’s pipeline is slowing down) the price hike becomes a light deterrent.

Final Thoughts

In the end, it sucks that this is what the industry looks like in 2026. A $50 increase will absolutely affect some sales, and “it could’ve been worse” isn’t a great consolation prize for the families and casual gamers Nintendo has historically courted. But, they gave buyers four months to get ahead of it, and is sitting on one of the strongest software lineups they’ve assembled in years. I

f they keep hitting it out of the park with exclusive software, they should be able to power through the discomfort. The biggest thing that has made Nintendo special for over four decades is that they offer an experience that can’t be replicated. They will need to double down on that element to continue the Switch 2’s upward momentum.

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