XBOX Restructuring At a Glance
When I saw the latest XBOX restructuring, my first thought was, “Is this the other shoe dropping?” Then came the next question: how many more people were losing their jobs? The September 22 announcement put that number at 268, across Halo Studios, other first-party teams, and Xbox Game Studios’ management and central functions. Even then, this wasn’t the end of the reset.
Asha Sharma has regained some of my confidence. I can see the reasoning behind these moves, particularly putting the next Halo under Activision. But it’s hard to talk about what might benefit XBOX while people are losing their jobs. Finding another job after losing one is difficult, and that weighs heavily on me even as I hope these decisions help right the ship.
Where the XBOX Restructuring Moves the Studios
The announced changes put more responsibility on Activision, Bethesda, and King. These are the new assignments:
| Group | Announced change |
|---|---|
| Activision | Adds Rare and World’s Edge. A new team will develop the next Halo, while Halo Studios supports existing games. |
| Bethesda | Adds Obsidian, which continues current work and collaborates with Bethesda Game Studios on a new Fallout project. |
| King | Takes oversight of Microsoft Casual Games. |
| Playground Games and Turn 10 | Merge into one studio. Microsoft names Forza and Fable as its focus. |
Blizzard isn’t a destination for these transfers. The distinction is easy to lose when we talk broadly about Activision Blizzard, but Halo, Rare, and World’s Edge are moving under Activision. Obsidian’s new reporting line is Bethesda, and King takes Microsoft Casual Games.
For me, the potential benefit is putting studios and franchises under groups that can give them better support. Activision’s experience is what interests me most with Halo, and I can see the logic in the other pairings. But the reporting lines alone don’t show what resources those teams will get or how much freedom they’ll have. That’s what I want to learn as this takes shape.

Halo Is the Move That Stands Out
I enjoyed Halo Infinite. I lost confidence in how the studio was moving and whether its leadership could deliver. That’s why Activision taking responsibility for the next Halo interests me. I think its production and promotional experience could help restore the franchise’s prestige.
Microsoft says a new team will make the next game, separate from Call of Duty development. Activision president Rob Kostich told The Game Business that work to assemble it had begun. I’m willing to give that team a chance, but I want it to build on what I enjoyed about Infinite. Sprint, the grapple hook, and satisfying gunplay are essentials for me.
The story also needs to happen in front of us. I want to play through the major events, rather than hear someone explain afterward that they happened elsewhere. Beyond that, I’m interested in progression trees, possible builds, and stories that don’t always put Master Chief at the center. Let us spend time with other characters, even on the opposing side, and see more of that universe. Those are ideas I’d like the team to explore: the movement and how the guns feel are things I want it to keep.
The Job Losses Deserve Their Own Attention
The 268 figure doesn’t show how sharply the Xbox restructuring has hit individual teams. Gematsu reported an employee’s account that just under half of World’s Edge had been laid off. Microsoft hasn’t confirmed that studio-level breakdown. Meanwhile, CWA said on September 22 that it didn’t expect union-represented workers to be affected. The union pointed to layoff protections and recall rights recently secured by Blizzard workers.
Ninja Theory faces a different uncertainty. Microsoft says two sale agreements failed and that it is beginning consultation on a proposed closure while exploring alternatives. The studio’s closure isn’t final. That distinction matters for the people waiting to learn what happens to their jobs.
I’m hoping the changes lead to better games and a healthier XBOX, but I’m not celebrating the layoffs. Developers put years into this work, and it’s dispiriting to see people lose their jobs while we discuss what their games might do for a platform. My optimism about the new direction doesn’t make that any easier.
Game Pass Is Where My Confidence Gets Complicated
If Game Pass lost the day-one releases I value, I’d probably leave. I already own more than a thousand games across GOG, Steam, Epic, Xbox, PlayStation, Nintendo, and my physical collection. There’s more there than I’ll ever finish, including plenty outside the XBOX ecosystem. A service built around a back catalog would be a hard sell for me when I already own so much of what I want to play.
Using the $23 monthly figure I was weighing, that’s $276 a year. I’d have to compare that with buying the new games I actually want, which I often do anyway. I like owning my games, preferably physically. Some of my friends say they’d cancel without day-one releases, too, although I don’t assume our habits represent every subscriber.
The September 22 announcement specifically reaffirmed a day-one release for State of Decay 3. It didn’t announce an end to that model. My concern is where XBOX might go next. I can understand the argument for putting more emphasis on game sales, but we don’t have the evidence to say removing day-one releases would improve the business.
That’s why I’m divided. A decision could make sense for XBOX and still make Game Pass less appealing to me. What I’ve seen of Gears of War: E-Day makes me hopeful, and stronger first-party games would give me more to champion. I might just be buying them instead of subscribing.
XBOX Restructuring Timeline
| Date | Event or announcement |
|---|---|
| July 2026 | Xbox announced a restructuring plan involving 3,200 job cuts, according to The Game Business’s September 22 recap. |
| August 2026 | Compulsion and Double Fine returned to independent management. Microsoft disclosed this timing on September 22. |
| September 22, 2026 | Microsoft announced 268 further cuts and the studio reorganization. |
| September 22, 2026 | Microsoft confirmed Undead Labs’ transition and proposed Ninja Theory closure consultations. |
| September 22, 2026 | CWA published its response to the layoffs. |
| October 6, 2026 | Scheduled Xbox town hall, announced September 22. |
| Through the end of 2026 | Expected duration of Arkane’s ongoing consultation, rather than a confirmed outcome. |
Microsoft’s estimate that the reset is roughly three-quarters complete includes divestitures. It doesn’t establish how many layoffs remain.
Better Games Have to Follow
I see a direction in this XBOX restructuring that makes sense to me. Asha seems willing to make her own decisions, and moving Halo under Activision is one I’m hopeful about. I want first-party games that hit as hard as they should. If XBOX delivers those, I’ll appreciate them whether I’m paying for Game Pass or buying a physical copy.
The job losses still weigh heavily. I hope these decisions help right the ship, but we haven’t seen enough to know yet. For now, I’m willing to give the new direction a chance.
