Destiny: Shadowkeep is now a few weeks in and we are loving it. However, there are some quirks that are being understood especially in regards to the balance changes made to both weapons and Armor 2.0. Hand Cannons were a huge part of the meta with Luna’s Howl, Ace of Spades, and Austringer dominating in PvP prior to Shadowkeep’s launch.
These weapons, when combined with the golden trio of range perks, range masterwork, full bore and accurized rounds, made for death dealing machines across the map. With the launch of Destiny: Shadowkeep, there are now range caps in place with the mod cap being 28 m for high level hand cannons and as low as 25 m for base cap, before fall off begins to occur. This is in contrast to the 35+ m of hand cannons prior to the nerf. Range mods now are worth just a couple steps forward in PvP, hardly the huge advantage they were in season’s past. This is a game changer in terms of the mods and viability of Destiny hand cannons as PvP powerhouses for the remainder of the season.
Big thanks to CoolGuy on Youtube who did all of the calculations and work to find this out. Check out his full video below.
For more Destiny: Shadowkeep tune in for our weekly Destiny podcast breaking down all the latest changes on Destiny 2: Shadowkeep, The Last Word with Lord Cognito and Ebontis every Friday, your go-to looter shooter podcast.