Division 2: State of the Game

Division 2 State of the Game – Gear Revamp – January 15th 2020

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This week for the Division 2: State of the Game, Hamish Bode (Lead Content Creator), with guest Drew Rechner (Associated Game Director) and Fredrik Thylander (Lead 3C Designer) talked to us about the future of The Division 2 Episode 3.

Title Update 6.1 Priority Alert

  • Standard Maintenance is working
  • Invisible walls are still being worked on
  • Stuck NPC will be fixed next month

Developer Interview

  • Gear Revamp
    • Too Much RNG was stated three methods of changes.
      • Recalibration of how to maximize gear
      • Skill Tiers on skill based weapons
      • Directly on the weapons aka New Gear Game
  • Damage to Elites is gone!
  • The New Gear Game
    • Too rare to get usable things
    • Hard to understand
    • Have to keep too many things
    • No satisfaction in god rolls
    • Too many hybrid builds and not enough rolls.
  • The way it will change
    • All gear reboot
    • New items
    • New things to play
    • New Power cap
    • Old gear converted
  • The goals are to make it easier to understand what you have.
  • All gear can roll Max on each Attribute not just one.
  • All have the brands have been revamped
  • Core Attributes
    • Weapon Damage
    • Skill Tier
    • Armor
  • Attributes
    • Things like Skill Damage, Critical hit chance and Critical hit Damage
  • Talents
    • Fully revamped and they will be impact to your build and amplify your build.
    • New Talents are to be added
  • Gear sets
    • More Powerful
    • More fun to use.
    • Chest and backpack is stronger and come with amplification talents.

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