Cyberpunk 2077 Update 1.04 Patch Here’s What’s Fixed
Today, CD Projekt Red has released Update 1.04 Patch for Cyberpunk 2077. With the update, we also have a number of detailed patch notes that addresses several issues. The latest 1.04 patch looks to address many of Cyberpunk 2077’s biggest issues. As a result, this patch will take up a hefty 17.6GB.
Finally, let’s go through these patch notes and see what is fixed.
Quests
- Fixed an issue with completing the final objective in Gig: Freedom of the Press.
- Fixed an issue with starting conversation with Johnny at the end in Life During Wartime.
- Corrected a rare issue with NPCs no longer calling V if A Like Supreme quest abandoned mid-way.
- Fixed an issue with Nix not going into his default state in Spellbound and KOLD MIRAGE.
- Fixed issues blocking progress in I Fought The Law if the quest area is left.
- Fixed inability to find Delamain in Epistrophy.
- Fixed issues related to remaining in the second phase of the quest after finishing Pacifica fight with Ozob if played after Finals.
- Fixed an issue with Nomads no longer present if V leaves the quest area mid-combat in With a Little Help from My Friends/Queen of the Highway.
- Adjusted mappings and re-enabled quest tracker in M’ap Tann Pèlen/I Walk the Line/Transmission.
- Fixed constraints on freedom to get up and sit down if neither blueline condition met in Violence.
- Fixed issues with time and space resulting from leaving the quest area or abandoning the quest inFollowing the River.
- Fixed an issue with conversation with Johnny not starting after leaving the hotel in Tapeworm.
- Fixed an issue with quest being blocked upon leaving the quest area before climbing the hill in Following the River.
- Fixed the objective “Go into booth 9” not completing if the room’s entered too fast in Automatic Love.
- Fixed Jackie’s issues with sitting still in The Ripperdoc.
- Other quest fixes
Gameplay
- Fixes the preview in weapon crafting.
Visual
- Reduced vehicle appearance pop-in.
- Speeded up switching first person perspective to third person perspective in a vehicle.
- Fixed issues with animations missing from important quest NPCs during cinematics.
Performance & Stability
- Improved stability, including various crash fixes.
Miscellaneous
- Modified the flashing effect on braindances to reduce the risk of inducing epileptic symptoms. The effect has smoothed out and the flashes reduced in frequency and magnitude.
- Removed copyrighted songs incorrectly present in the game with “Disable Copyrighted Music” feature toggled on.
PC Specific
- Switching language to default in the in-game settings now correctly sets it to the language of your Steam client.
Console Specific
- Improved reflections quality on Xbox One and PlayStation 4 to eliminate the smudge effect.
- Fixed “The Wasteland” achievement being stuck on 97% after completing all relevant missions in The Badlands on Xbox.
- Fixed an issue with missing PT-BR VO for Xbox players in Americas.
Recently, reports of several bugs and performance issues on consoles have plagued the console version of the game. First, on base PS4, the game has seen resolution bounce between 900p and 720p. In addition, frame rate wise, the game has dipped as low as 17 fps while in the city. Not to mention, reports of textures not loading in or npc’s phasing through objects. As a matter of fact, the bugs in Cyberpunk 2077 will require extensive work to iron out.
Of course, these will tackle some issues, but it’s clear not everything will be fixed this soon. Moreover, this really only begins a long road to getting this game in a somewhat reliable state on consoles.
Cyberpunk 2077 released on December 10th, on PS4, Xbox, PC and Stadia. While, the game didn’t release in the best state, the games success, thus far, is staggering. To put it differently, the game broke records on Steam. Specifically, having over 1 million concurrent players on Steam on its first day.