Octopath Traveler 2: All Normal Class Guild Locations
One of the biggest changes from the original Octopath Traveler was its change of acquiring new classes. Such as the Thief, or Merchant classes. Originally, you would have to find hidden shrines throughout the world to get duplicate classes to use. But in Octopath Traveler 2 they completely changed how this system works by adding Guilds. Guilds grant players licenses to earn not only one duplicate class to add to another character. But up to three by completing certain tasks for the guilds individually. Here are the locations for every standard class guild through the vast world of Octopath Traveler 2.
Octopath Traveler 2 Normal Class Guild Locations
Below is a list of the following classes with map locations for finding these guilds:
- Apothecary: Conning Creek (Right)
- Warrior: Sai (Left)
- Dancer: Wellgrove (Left)
- Merchant: Western Crackridge Wilds (Right)
- Cleric: Bolderfall (Bottom)
- Scholar: Western Winterbloom Snows (Top)
- Thief: Clockbank (Right)
- Inventor: Eastern New Delsta Highroad (Left)
- Hunter: Western Tropu’Hopu Traverse
The guilds will be marked by that checkered shield insignia. Guild requests vary to acquire more licenses. But the Inventor class is unique and can only be acquired once. As such the requests are just materials to use to unlock more abilities. I recommend getting the inventor class as soon as possible as it is very useful in the early game! Last bit of information, to get inside the Thieves guild, you need to use the entrance to the bottom right below it and go up to talk to them. The front door does not work.
But these are the locations of the standard class guilds in Octopath Traveler 2. If you are just starting out? I hope this helps you in your journey dear reader!