Following the ID@Xbox stream hosted by IGN. There is a whole slew of demos for Xbox players to engage in. Ranging from more well-known gems like Sea of Stars to some more obscure yet interesting titles like Worldless. Before playing this game, I knew nothing about it. But after booting it up and finishing the demo I walked away very excited for what this atmospheric game will bring in the full version. Here is what you can expect from the game.
Worldless Demo Impressions
Worldless is a side-scrolling turn-based action game. In the demo, the game showed very little in the way of a narrative. As such, it focused heavily on its pristine gameplay instead. The game has a very solid atmosphere and excellent background music to accompany it. The character you play as is able to light up parts of the environment to unlock new platforms, open doors or receive fragments to unlock power-ups.
The platforming also feels very fluid and in the demo, I unlocked a multi-directional dash that felt very smooth and was used alongside the light-up mechanic to create interesting platforming scenarios. But the juiciest part of the gameplay was the combat in Worldless.
Screenshots can sadly not do the combat any justice. The way it functions is by giving the player a specific amount of time to hit enemies with either physical attacks or specific elemental attacks. While also allowing you to mix and match them to perform excellent combos. Enemies have certain weaknesses and when you break them, you get extra time to continue attacking them. But if you attack enemies with their weaknesses enough you can absorb them to get an extra unlock in your skill trees. The combat also focuses on visual cues to know how to block each attack.
Finally, the menus are extremely seamless, as they are part of the character itself. If you load up the map you view it through the character’s head, or if you go to your power-up menu your character stands in place and allows you to navigate to each power-up. Worldless is a smooth platformer with juicy combat and seamless menus with no technical problems. I would highly recommend playing the demo for yourself, and keeping your eye on it for its release later this year!