It is a little later than normal, but we have another Eiyuden Chronicle: Hundred Heroes. This update is slightly different and more of a shorter one. In this update, we get a little excerpt about the Nintendo Direct. We also hear about the Tokyo Game Show. Then the team talks about TGS as well. So let’s get into it.
We recently had a Nintendo Direct and during that, we got to see the release date finally for Eiyuden Chronicle: Hundred Heroes. Not only that pre-orders also went live as well. The team also had this to say in regards to the direct and the game:
It’s always amazing to get support from 1st parties and being featured on the most recent Nintendo Direct was a dream come true! For those of you who didn’t see it, we revealed the release date as April 23rd, 2024! Preorders have begun so spread the word! Tell any of your JRPG-loving friends that this “Eiyuden Chronicle: Hundred Heroes” is a game they won’t want to miss!
Tokyo Game Show 2023
Rabbit&Bear Studios would go from having Eiyuden Chronicle: Hundred Heroes in the Nintendo Direct to being at the Tokyo Game Show. The Tokyo Game Show is an excellent place for many JRPG games and others to be shown off. The team shared some pictures and had this to say:
Last but not least, we had a great showing at the Tokyo Game Show. Here are a few select photos from the event. Also some quick thoughts from the developers about being able to show the game on their home turf!
Murayama Speaks About TGS
Eiyuden Chronicle: Hundred Heroes was on display at TGS and Murayama spoke about his time there and mentioned his interviews. Murayama wanted to say this to the fans:
I attended TGS. With a full day of handling interviews at a closed test session and three days at the infamously poorly air-conditioned event itself, I was feeling pretty groggy. Despite staying overnight at a hotel the first day and going to the event again on the second, I made the grave mistake of forgetting to bring a change of clothes (I even took three different Rabbit & Bear t-shirts to hand out).
My shirt was soaked with sweat, and due to my body size, it wouldn’t have been easy for me to buy a replacement shirt somewhere nearby. So I had to keep walking back and forth between the hotel’s laundry room and my room with my shirt in my hand until a washing machine became available at 2 a.m. Nonetheless, it sounds like our announcement was received favorably by many people and there was much joy at the booth where we had the three main characters on display.
Kawano Speaks About TGS
It has been a while since we got to hear from Kawano. She was also at TGS and was thrilled to show off Eiyuden Chronicle: Hundred Heroes. Kawano had this to say about the event:
It’s been a while. Kawano here. I’m relieved that the Tokyo Game Show 2023 ended well. The air conditioning wasn’t working too well on the first day (and I hate hot weather) and I made a couple of mistakes during the live broadcast, but otherwise, I’m doing pretty well. Apologies for that! I’m relieved to finally be able to present Eiyuden Chronicle: Hundred Heroes in its complete form. (I wonder if this would be the first time it would see the light of day if it wasn’t crowdfunded.) It’s been three years since we came to you asking for your help in making this game, and we’re both so sorry and so grateful to everyone for their patience and for having to make you wait further. Please continue supporting us on this home stretch!
Murakami Speaks About TGS
Murakami was also at TGS and he had a few things to share. He had this to share with the fans:
We really wanted you to hear Eiyuden’s theme sung by Sarah Olain, so we worked really hard to make it. Preparations this year were much more difficult since they coincided with the final stages of the game’s production. I was personally pretty anxious about the release date announcement alongside other reveals but I’m relieved that we were able to receive so much good feedback. Thank you to everyone who watched the official broadcast at TGS and came to the stage events, and to the press for all their feedback and comments. We’re doing our best to go through all of it.
We’re also pretty close to completing the game so there isn’t much we can do at this stage, but we hope to make any final adjustments under careful consideration of the feedback we received. We started this project through Kickstarter and received the support of so many people from all around the world, and we’ve been able to develop a game for players from all around the world, which has been a life-long dream of ours. But when we started making the game and going to events and such, we realized how difficult and frustrating it can be.
Murakami Speaks On Quality
Murakami went more on the pressure of delivering a great game, He also mentioned how he worries and said this:
I always feel the pressure of delivering a high-quality product in a limited amount of time, while simultaneously working on the localization, controls, work volume, etc. Being Japanese, I can use my relative experience as Japan is my home country, but overseas, language and sensibilities can be quite different so I’m always worrying if what I’m making is okay or not. It can be a little frustrating since we can’t just drop production to travel abroad for events and other activities.
If possible, I would like to go to each country and talk to you all directly and feel that passion. I think about this all the time. If Eiyuden Chronicle: Hundred Heroes somehow does well in a major way, gains recognition, and paves the way for another project then I would love to gather passionate team members from overseas to solve these kinds of problems. That’s what I am thinking about these days.
Komuta Speaks On TGS
In regards to his time at TGS 2023 Director Komuta had this to say about it and Eiyuden Chronicle: Hundred Heroes:
Komunichi-wa, Komuban-wa, it’s Director Komuta. First of all, I’m so relieved that TGS2023 went off without a hitch. (Eh, I still have a ton of work to do though… ^^;) I wanted to give a shout-out to the team who worked day and night to prepare for the event! The video we unveiled is only a small part of the project, but we’re finally, FINALLY at this point. I am so sorry for keeping you waiting! And the overall patterns shown off totaled 1 billion, not 500 million! I got the math wrong.
There’s so much content we haven’t shown you yet, such as the hometowns, boss battles and mini-games, so I hope we can show those off little by little. Getting so many enthusiastic comments from all over the world has inspired me to keep running until the end. We have to wait just a little longer for the release, but I hope you’ll continue to support us as we go.
P.S. I was pounced on as soon as I got back from TGS by a 7.5kg Yobune who was made to stay home (LOL)
I’ve been covering Eiyuden Chronicle: Hundred Heroes since I joined Lords of Gaming. Not only that, but I have also covered Eiyuden Chronicle: Rising as well. My love for this game stems from an overall appreciation of JRPGs. Plus I get to have my all-time favorite developers work on it. They previously worked on my favorite game and series Suikdoen. The team has stayed consistent since the Kickstarter concluded. And they have done everything they can to provide the best possible game they can. They stayed consistent on updates and let us know how the development has been going. Each month Murayama also pops up in the Eiyuden Chronicle Discord to answer questions.
We now have the release date of April 23, 2024, and I will continue to provide you with updates till then. Then we will have more content after release. So stay tuned as LOGNET is the only site that provides monthly updates for the game and not only during video game events. Don’t forget you can play the game on all platforms when it releases. It will also be in Game Pass on day one!