Warframe: The Abyss of Dagath is Fantastic

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Warframe, like many online games will always have its ups and downs throughout the years. For instance, last year, they launched the Angels of the Zariman and Veilbreaker and Lua’s Prey updates. These updates, while they were great, fell short of an overall well-rounded year of content delivery. However, compared to this year, that has massively changed. As the launch of Citrine’s Last Wish was shortly followed up by the long awaited Duviri Paradox expansion. The year started off very strong and Duviri itself had two major content updates with Seven Crimes of Kullervo and Echoes of Duviri.

All of this is a hard act to follow, but Abyss of Dagath launched a little under a week ago and has done so much for the game. Not only did it add the latest warframe, Dagath and her signature weapon Dorrclave. But they changed so many different things. From the first part of the companion rework to the Hydroid buff, and revisions to many systems. I was overwhelmed with how much was crammed into this update. But let us go through them all one by one and why I think they’ve done a fantastic job with this update.

The 54th Warframe, Dagath

Dagath is the star of the show in Abyss of Dagath. She is the “headless horsewoman” warframe and came with an awesome blade-and-whip melee weapon, named Dorrclave. Her entire ability is ridiculously strong. Her first and second ability having synergy and the way they slow crowds of enemies and deal massive damage to them is great. Also, her third ability also makes her unkillable. It is a “set and forget” second life on a short cooldown that gives you enough vulnerability to survive even the hardest of activities.

But her killer ability is her ultimate that just sends forth a wave of horses that does so much damage. If enemies are affected by her second ability, they also shred enemy armor. She is a very welcome addition to the roster in Warframe. Just like her signature weapon, Dorrclave. I run a gas and magnetic build for extra damage output and its ability to trigger status effects guaranteed after killing twenty enemies is just the cherry on top.

I love them both, they are very fun and might be a frame I turn to for fun a lot. But I do want them to try their hand at new dedicated tank warframe. However, they also changed some stuff in this update that I really appreciate, like Hydroid.

New and Impressive Reworks

Hydroid got a major facelift that brings him up to “usable” status for me. For starters, his tempest barrage just works like its previous charged variant but is just an instant cast instead. The second ability can now be steered and I really do not like it still. But the third and fourth ability are fantastic now. The puddle ability got changed out for an armor strip that gives you extra armor and extra corrosive damage for your weapons. The tentacles now keep enemies in place and do corrosive damage too. He is a fantastic armor stripping frame and can get through steel path missions pretty easily.

They also reworked pets in Warframe. They have a little more of each stat and better mods you can buy from open world vendors. Such as a mod that creates clones of your pets when you spend energy and when they kill things you get energy back. As well as one that adds void damage to them if you damage things with your operator or drifter. But the key change is the fact both sentinels and pets now have a cooldown, and never go away in missions. When they go down you can still revive them, but if you do not they just come back after a little while.

The focus on regeneration and making them more viable gives me a choice. Sentinels still have sacrifice and are very helpful in solo missions. But pets can add a lot of help to your group if you do not play alone. They are an actual option now, and I appreciate it. I love using them, but I hope they increase the damage they do in a future update. Because the base damage is still lackluster, and the sentinels are not very helpful. But the new accessibility options are.

Final Thoughts and Accessibility Changes

There are some accessibility changes brought with Abyss of Dagath that I really like. Such as being able to have highlights over enemies and players. So, people with colorblindness can find enemies and play easier. Auto-melee is also a great change so people can stop button mashing. Really good stuff and they also changed how percentages in certain mods like vitality, or redirection. Before the percentages worked for the base stats and every level up only added on top of the additions. It was confusing, but now all percentages are changed to go with the overall stats, and a lot of warframes got buffed. Like my main harrow having more shields before overshields. They also added crossplay friends lists and clans into the mix. I can finally add my brother and have our clan’s merge.

Overall, Abyss of Dagath is a fantastic update for Warframe. It does not add a lot of playable content, but it changes so much and improves what people want out of the game. With Whispers in the Walls on the horizon too, it is going to make jumping into that experience all the better.

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