Golden Lance for Game of the Year

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This is it. The final award is also the one that celebrates the games that exhibit the highest level of quality, production value, artistic vision, sound and gameplay design and much more. It is not a matter of bigger is better, but rather what games spoke to us on a deeper level. This award is about games that moved genres forward or moved players in different ways. With that in mind, here are the recipients of this year’s Golden Lance Award for Game of the Year.

Winner: Elden Ring

Elden Ring Update

The release of Elden Ring was a pivotal moment in the video game industry. What was once an enthusiast and niche genre, FromSoftware smashed through its typical audience barrier and reached mass adoption, as the game sold 17 million copies across all platforms. Elden Ring was the main gaming zeitgeist from February to April.

It was a phenomenon on the level of heavy hitters such as Skyrim and The Legend of Zelda: Breath of the Wild could only achieve. The game brought hordes of new players to the soulslike formula. But it did so in an accommodating way that still felt true to the challenging but fair formula it is known for.

No doubt Elden Ring is FromSoftware’s crescendo, building from the decade-plus experience it has accumulated in developing its formula. The game truly feels like it is a culmination and elevated the game in every aspect. From combat, build diversity, art direction, world design, and everything in between. Elden Ring will continue to resonate well with gamers for years to come. It is the cornerstone title that will be meticulously replicated by other titles and set the standard for future games. And there is no greater flattery than imitation.

Runner Up: God of War Ragnarök

 

God Of War

 

Building on the newfound mythos of Kratos and Atreus, God of War Ragnarök delivered an engaging and nuanced story of growth, playfully interweaving the dichotomies and dramas of Norse mythology’s most famous family, tied off with an immensely rewarding gameplay and an unparalleled sense of power. With captivating performances from the cast and stellar art direction, the game’s cinematic story is paid reverence by Bear McReary’s phenomenal score which, once again, makes players feel as though they too can choke out dragons.
Fine-tuning 2018’s impressive combat systems, whilst adding further room for experimentation and execution, Ragnarök’s gameplay is responsive, satisfyingly challenging. By the endgame, tearing through enemies with ruthless efficiency feels earned. Finally, in a time where remakes, reboots and endless franchise extensions are a dime a dozen,
Ragnarök delivers an exceptional quality in every field. Whether you’re a Norse novice or an Aesir academic, the story’s
themes are universal, the gameplay is visceral, and the experience is a worthy winner of GOTY.

Runner Up: Horizon Forbidden West

Horizon Forbidden West is the best game I have played all year. The open world design is more dedicated than the linear paths in God of War. The terrain, voice acting, and animations make Elden Ring feel like a previous gen game. I love what Guerilla Games has done to America all over again. This year nothing has compared to the post apocalyptic re-creation of Las Vegas and San Fransisco. I loved seeing the Hoover Dam, Big Sur, and the Vegas Strip. 

While I do appreciate the challenge and design of Elden Ring, Horizon Forbidden West has 23 different options to customize the gameplay. You can tune Horizon to play like Elden Ring if you want, yet the options in Elden Ring are incredibly limited. With the end of 2022, I can honestly say there are five or ten games that deserve GOTY but, Horizon Forbidden West is the most modern.

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