Digital Extremes has been on a positive trend of good news over the last few years. Following the release of many great updates for Warframe and stunning shows during TennoCon 2022 and 2023. From Warframe’s biggest cinematic quest, The New War to the upcoming Whispers in the Walls, the game’s future is brighter than ever. Owing to the expertise of both its previous Creative Director until 2022, Steve Sinclair. As well as the new Creative Director, Rebecca Ford who took over for Steve as he went onto lead development on Soulframe. But Steve’s journey is not ending there, as he has just assumed the role of CEO of Digital Extremes.
Details on Steve Sinclair Taking over as CEO of Digital Extremes
In a blog post from the official Digital Extremes website, they had this to say about this leadership change:
James Schmalz – founder of Digital Extremes, today announced his intention to step down as CEO of the company. Chief Creative Officer and 24-year studio veteran Steve Sinclair will assume CEO duties effective immediately. James will remain on the board of directors, contributing insight and guidance.
James Schmalz, the previous CEO was pivotal in allowing Warframe the time and resources it needed at launch. He had this to say about his shift to the board of directors:
“It’s been a long journey from Epic Pinball to Soulframe,” remarked Schmalz as he reflected on three decades of leadership. “I feel immensely privileged to have been able to play my part in shaping our industry; building our stellar team has been a fulfilling life work. I feel in Steve we have the ideal leader to take us and our growing community of players into a new era and can’t wait to see what can be accomplished under his leadership.”
Steve will continue to lead development on Soulframe alongside its Creative Director Geoff Crookes. Steve had this to say in the blog post:
“I’d like to join the rest of the DE team and our community in thanking James for all he’s done. James saying ‘yes’ to Warframe in 2012 and boldly committing to making it work changed the trajectory of our company. James believed – and continues to believe – in our team when no one else would, and established one of the most community-oriented and player-focused studios in the world,” commented Sinclair. “Making great games with a team that values a culture of positivity, dignity, and high performance is our goal. I’m humbled and nervous to lead this amazing company; for now I’ll throw my ‘Lunaro 2’ notes in the trash so we can remain focused on our commitment to surprise and delight audiences around the world.”
The official blog post from Digital Extremes you can read here.