Dice just concluded its Battlefield reveal live stream and it was truly a treat for Battlefield fans! The new entry entitled Battlefield 2042 will be set 20 years in the future and will release on October 22.
Massive and Diverse Maps
Battlefield 2042 is the biggest entry yet. DICE, Criterion, DICE Los Angeles, and Electronic Arts Gothenberg collaborated during the game’s development and it’s set to be the most ambitious title in the franchise’s long history.
There will be 7 vast maps that can support up to 128 players, while last-gen consoles will settle for 64-player matches. Battlefield 2042 showed off a wide diversity of maps. From the urban centers of Seoul to icy tundras, each map will offer a unique experience.
Next-Gen Levolution and Verticality
Each map’s natural environment will play a key role during a match. Depending on its physical attributes, each map will undergo a dynamic transformation that will change the course of a multiplayer match. In other words, Levolution is getting an upgrade.
The scale of Levolution just got turned up to 11. Players can expect severe weather conditions and destructibility to affect conditions on the ground. Likewise, this could turn the tide of battle in favor of the losing team.
Also, wingsuits will be debuting in Battlefield 2042. This will add a level of infantry verticality that we have not seen before in a Battlefield title. In addition, grappling hooks are also primed to make their first appearance as well. So, not only can you descend quickly, but ascending heights should be no problem too.
Streamlined Progression and New Specialist System
Battlefield 2042 will streamline class and gear progression. The new Specialist System will allow players to choose their own role on the battlefield.
Based on Battlefield‘s four classes, Specialists have one unique Speciality and Trait. However, the rest of the loadout will be fully customizable. These changes should make classes even more tactical and interesting. Undoubtedly, the Specialist System is a breath of fresh air. Fans were critical of Battlefield V‘s Attrition System and for good reason. It hindered the experience and turned soldiers into unnecessary scavengers.