Welcome to Shocked to Bits featuring up-and-coming content creator Bit Cloud Gaming. Dive deep into the video game industry with news, analysis, interviews, and coverage that will leave you shocked to bits. Episode 193 of the RGT podcast welcomed a very talented VFX Artist who is just now celebrating her 5th anniversary within the gaming industry. This talented woman has worked on games from Gearbox (Borderlands), Playful (Super Lucky’s Tale), and most recently Sony Santa Monica, where she worked on the heavily anticipated God of War Ragnarok, which is slated for release this year. The talented developer’s name is Rachel Quitevis and she is now signed with Activision Blizzard.
Rachel Quitevis Interview + Advice for Aspiring Developers
Rachel Quitevis is working on a secret project, but what is it? Only time will tell. She takes a seat with Ryan from Bit Cloud Gaming to discuss her journey being a VFX Artist in the industry.
She shared vital information for aspiring developers such as an online program you can enroll in to pursue game development. These classes are available at Dallas College here, and can also be taken online. The classes are also led by Hank Hustle (Who is a Lead VFX Artist At Gearbox).
Another program Rachel shared is from Rebelway which also has classes dedicated to VFX as well as Unreal Engine and so much more, click here for more information. Bit Cloud Gaming talked to Rachel for over 1 hour and we learned so much and are happy to share it with you all. For the full interview, click here or see above.
Rachel’s Portfolio, Twitter, and Twitch:
0:00 – Intro
6:25 – What Got Rachel into The Industry?
13:46 – Rachel Breaks Down How To Become a Game Developer while also Explaining How She Got into Game Development
21:55 – How Would You Describe The Process of Becoming a Developer?
24:49 – If You Had The Opportunity To Start All Over As a Developer Would You? Also, Would You Take Different Steps?
26:39 – Is The Workload Different Working on AAA Games vs Indies?
29:44 – on a Scale of 1-10 How Difficult is it Being a VFX Artist When it Comes To Working on AAA Games to Smaller Indie Titles And Why?
32:14 – Did You Always See Yourself Wanting To Be in This Industry?
34:04 – How Proud Are You of your Journey To Where You Are Now?
35:21 – (Chat Question) How Do You Get a Job At With PlayStation?
36:09 – How Did You Feel When You Got Your 1st Official Job in The Industry?
37:07 – What Were Your Favorite Memories Working With Sony Santa Monica, Playful & Gearbox?
42:34 – What Are Your Thoughts on The Industry Now That We Heading More To Services?
45:14 – How Do You Feel About Console Exclusives Going To PC?
48:33 – What Was it Like Working With Playstation? How Would You Describe The Overall Experience?
49:50 – Would You Ever Want To Work on a Superhero Game?
51:31 – When You See The Advancements in Technology With The Newer Consoles How Excited Are You For The Future of Console Gaming?
57:09 – How Do You Feel Now That You Are Joining Activision Blizzard?
1:00:38 – (Chat Question) Do Devs Concern Themselves With Fps For Games or is it an Issue?
1:03:14 – What’s Your Most Anticipated Game This Year?
1:07:04 – (Chat Question) What Game Style Are You Comfortable With/or Prefer For Development?
1:09:13 – How Do You Feel Looking Back on Your 5-Year Anniversary in This Industry?
1:10:11 – (Chat Question) What Game Has Your Favorite Use of VFX?
1:12:41 – How Do You Feel Knowing You Contributed To Not 1 But 2 of The Most Anticipated Games of Their Respected Year With GOW And GOW Ragnarok?
1:14:20 – How Do You Feel About Everything You Seen And Experienced Within The Industry?
1:21:56 – How Would Describe The Process Behind How Games Are Made? How Much Easier is It With The Newer Consoles Compared To The Previous?
1:25:05 – What is Your Favorite Film And Genre?
1:29:07 – What’s The Best Part About Working Within The Gaming Industry?
1:30:26 – What’s Your Favorite TV Show?
1:33:42 – (Closing Question) on a Scale of 1-10 How Much Fun Did You Have on The Show And Can We Expect To See You Again Down the Road?