Pokemon Violet and Scarlet

Pokémon Battle Team Setup: Good And Balanced

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We are back at it once again in Pokémon Scarlet and Violet with another Battle Team Setup. This Doubles Battle Team doesn’t have a special name, but I am calling it good and balanced. I’m looking for unique teams in the future but figured a well-balanced team is good for new players. The competitive scene for these games is getting super intense and people and players are only getting better. So let’s get into this Pokémon Team I’m calling good and balanced!

Team Characteristics

Seeing that this Doubles Battle Team is one of the better-balanced teams we have many different avenues we can go. This Pokémon team features several strategies that a player can use depending on what team they’re up against. This Pokémon team is versatile and doesn’t rely on just one strategy to obtain victory. The player will often have plenty of options during team selection, and many available lines of play throughout a match. Versatility is the key to victory. Amoonguss’ dual-typing and access to Rage Powder make it great at supporting in battle. Arcanine having access to Intimidate and Will-O-Wisp is great for burning and lowering Pokémon stats.

Flutter Mane has Choice Specs which makes it incredibly difficult to wall. Very few Pokémon want to take super-effective or neutral hits from it. Roaring Moon is going to bring Acrobatics which is further powered by Terastallization. Plus Flutter Mane has stab moves too which are useful. Iron Bundle having the move Freeze Dry is great due to the high accuracy of the move. Then you have the power of Iron HHands to also dish out heavy damage. Depending on which Pokémon match-up we are against we can react and choose a proper strategy.

Amoongus

Pokémon

Our first Pokémon on the team and one of our leads is the Grass/Poison-type Amoongus. Amoongus is a support Pokémon and is male. He has the Regenerator which allows a little of its HP restored when withdrawn from battle. The item Amoongus is holding is a Sitrus Berry which restores a percentage of HP. Amoongus is vital to a few different strategies and is excellent at supporting the team. Special Defense and Hit Points are by far the best stats for Amoongus.

Clear Smog, Spore, Rage Powder, and Protect are the moves Amoongus has at its disposal. Clear Smog inflicts damage and resets all stat levels of the target to 0. Spore puts the target to sleep, and can’t affect targets with Insomnia or Vital Spirit as their Ability. The user scatters a cloud of irritating powder to draw attention to itself. Opposing Pokémon aim only at the user. Protect is as I’ve mentioned plenty before, it protects you from most things for a turn. If used in succession it may fail. Fire, Flying, Ice, and Psychic types are what Amoongus is weak to.

Arcanine

Next up on the team is the Fire-type Pokémon Arcanine. Our Arcanine is a male with the Intimidate ability which lowers foes’ Attack stat. Arcanine is holding Safety Goggles which protect the holder from both sandstorm damage and the effects of powders and spores. Unfortunately, Arcanine’s popularity has fallen quite a bit, but I still enjoy using him and he fits this balanced team. Reducing the opposing team’s Attack stat and combing that with different moves will prove very useful in battle. The best stats for this Pokémon are Speed, Special Attack, and Hit Points.

Flare Blitz, Snarl, Will-O-Wisp, and Protect are the moves Arcanine has. Flare Blitz inflicts Fire damage, and the user receives some recoil damage. This move has a 10% chance of burning the target. Snarl deals damage and lowers the Special Attack of all targets hit by one stage. Will-O-Wisp inflicts a burn on the target but does not affect Fire-type Pokémon. Protect, protects you from most things for a turn, if used in succession it may fail. When it comes to Arcanine he is weak to Water, Ground, and Rock-type Pokémon.

Flutter Mane

The third Pokémon on our this Balanced and Reactive Team is the Ghost/Fairy-type Flutter Mane. Flutter Mane has many uses and utilizes the Protosynthesis ability. When a Pokémon with Protosynthesis is in harsh sunlight or is holding Booster Energy, its highest stat is increased by 30%, or 50% if Speed is the highest stat. Research is still being done on this particular ability. The item Flutter Mane is holding is Choice Specs which boosts the Pokémon’s Special Attack by 50% but only allows the use of the first move selected. Special Attack and Special Defense are 2 of the highest stats. But Speed is by far the highest of them all!

Shadow Ball, Moonblast, Dazzling Gleam, and Mystical Fire are the moves we have for this Pokémon. Shadow Ball deals damage and has a 20% chance of lowering the target’s Special Defense by one stage. Moonblast does damage and has a 30% chance of lowering the target’s Special Attack by one stage. You can see a pattern with us wanting to try and lower the opposing team’s stats to make the path to victory easier. Dazzling Gleam is a Fairy-type move that inflicts damage to all adjacent opponents. Mystical Fire inflicts damage and lowers the target’s Special Attack stat by one stage. Flutter Mane is weak to Ghost and Steel-type Pokémon.

Roaring Moon

The 4th member of our team is the Dragon/Dark-type Pokémon Roaring Moon. Roaring Moon also like Flutter Mane has the Protosynthesis ability. Protosynthesis which is if they are in harsh sunlight or are holding Booster Energy, the highest stat is increased by 30%, or 50% if Speed is the highest stat. Booster Energy is the item the Roaring Moon is holding. If held by a Pokémon with the ability Protosynthesis when harsh sunlight is not active,  Booster Energy activates the Pokémon’s Ability (being consumed in the process). So you can see how the item works with our ability here. Speed and Attack our Roaring Moon’s highest stats.

Acrobatics, Throat Chop, Tailwind, and Protect are what we have for Roaring Moon. Acrobatics deals damage and its power is doubled to 110 if the user has no held item. Throat Chop inflicts damage and prevents the target from using sound-based moves for two turns. Tailwind doubles the Speed stat of the user and all other Pokémon in the user’s party for three turns. Protect, protects you from most things for a turn, if used in succession it may fail. Ice, Fighting, Bug, and Dragon-types are what we are weak to here. We are super weak to Fairy-type Pokémon.

Iron Bundle

The next Pokémon on the team looks like a futuristic Delibird. We have the Ice/Water-type Pokémon Iron Bundle. Iron Bundle has the ability of Quark Drive which like Protosynthesis is still having research done on it. When a Pokémon with Quark Drive is on the field and Electric Terrain is active, or the Pokémon is holding Booster Energy, its highest stat is increased by 30%, or 50% if Speed is the highest stat. Focus Sash is the item we are holding. If the holder has full Hit Points and is hit by an attack that would otherwise cause fainting (including a one-hit knockout move), it survives with 1 HP. Focus Sash has saved so many teams over the year, just being able to set something up and survive at 1 HP is great. Speed and Special Attack are our best stats for this Pokémon.

Hydro Pump, Freeze-Dry, Icy Wind, and Protect are what Iron Bundle knows. Hydro Pump is a strong Water-type move. Freeze-Dry deals damage and has a 10% chance of freezing the target. Icy Wind inflicts damage and may lower the target’s Speed stat by one stage. Protect, protects you from most things for a turn, if used in succession it may fail. Iron Bundle is weak to Electric, Grass, Fighting, and Rock-type Pokémon.

Iron Hands

Pokémon

The last Pokémon on our team is the Electric/Fighting-type Iron Hands. Just like Iron Bundle, Iron Hands also has the “Quark Drive” ability. When a Pokémon with Quark Drive is on the field and Electric Terrain is active, or the Pokémon is holding Booster Energy, its highest stat is increased by 30%, or 50% if Speed is the highest stat. Iron Hands is also holding an Assault Vest. The Assault Vest raises the holder’s Special Defense by 50% but also prevents the holder from selecting any status move except Me First. Hit Points and Attack are the 2 highest stats and they are super high.

Drain Punch, Wild Charge, Stomping Tantrum, and Fake Out are the moves Iron Hands knows. Drain Punch inflicts damage, and up to 50% of the damage dealt to the target is restored to the user’s HP. Wild Charge inflicts damage, and the user receives some recoil damage. Stomping Tantrum is a damage-dealing move. If, on the previous turn, the user’s last move missed, failed to affect each of its targets, or was prevented from being used, Stomping Tantrum’s power is doubled from 75 to 150. Fake Out inflicts damage and always makes the target flinch unless it has the ability Inner Focus or Shield Dust. Iron Hands is weak to Ground, Psychic, and Fairy-type Pokémon.

Wrap-Up

Each time I write one of these I try to bring you different fun and competitive teams with lots of variety. I am always trying to find something unique that people can have fun with. This Pokémon Team isn’t too difficult for newer people to use, even though it’s a little older. It is a balanced team that allows the user to utilize more than one strategy based on what each situation entails. So I believe it can be used as a lunch pad or learning experience for other teams. At some point, I would love to write about a baby Pokémon team or team based around Shuckle. If you have any ideas for teams you want me to cover feel free to reach out here.

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