The months continue to fly by, so more and more people finish Eiyuden Chronicle: Rising. As a result, many people are thirsty for more Eiyuden Chronicle information. Well, I am here to hopefully quench your thirst. For the June update, I am going to share with you an awesome new character reveal, Murayama’s monthly update, and some words from the team.
Character Profile: Maureus
The latest character revealed for Eiyuden Chronicle: Hundred Heroes is the self-proclaimed mage Maureus. Maureus is a 32-year-old male who works in the League of Nations. The funny thing about Maureus is the fact he doesn’t know a lick of magic. He just personally decided he was a mage anyways. The weapon he swings around which he calls a staff is a hunk of steel that’s thicker than he is. Most observers would correctly call this weapon a mace and is strong enough to smash through solid rock. And folks, if that’s not magic, what is? (Answer: actual magic.)
Maureus works hard at “attuning himself” (really, he’s just pumping himself up) so he can “wield advanced spells” (break more of his enemies’ bones with each strike). He also loves eating Sautéed Chicken Breast, as it’s his favorite food. You could picture hearing Maureus say stuff like, “Behold, the wonders of magic! By channeling destructive energy into a single point, I have reduced this boulder to rubble. Are you not amazed? Follow me, and these powers could be yours!”
Kawano had this to say about the latest Eiyuden Chronicle character profile:
A meathead wizard…is what led me to the character image you see here. I wanted to give the impression that he somehow built huge muscles despite having no intentions of actually working out, so I had a lot of fun designing a really heavy cane and wristbands for him (heavy enough to shock other characters if they tried to pick them up themselves). Is the source of his power magic or muscle…? Personally, I can’t wait to see him in action!
Murayama’s Monthly Development Report
In his monthly report for Eiyuden Chronicle: Hundred Heroes, Murayama said this:
Not long from now I’ll probably be able to write something more specific about the systems we’re implementing in Eiyuden Chronicle: Hundred Heroes, but for now please bear with me as I keep writing about my personal life. I personally believe that game creators should be knowledgeable about games. To that end, I try to stay connected to games in any way I can. It’s not easy though, when I’m busy with development. Especially when I’m devoting a lot of my time and attention to working on the story. I don’t want to use too much brain power worrying about other things.
An amazing story written by another human being can often be a great source of inspiration, but it can also be a source of distress for me when I’m working on a script of my own. So when that happens, I have fun playing quick games or games that don’t linger longer than they need to. Right now, I’m mostly playing, Hexcells, which is a puzzle game you can play in short bursts and has a function that automatically creates new puzzles. I try to solve one puzzle per day which gives me a nice sense of accomplishment.
I am also playing One Finger Death Punch is another action game with really simple rules that is good for relieving stress in a short gaming session. It feels really good to mow down all the enemies. Then lastly also playing Heroes of Hammerwatch which is a game about grabbing money and resources hiding in dungeons. In a short amount of time I either clear a dungeon or die, and it even has a village builder in it. Enjoying games in short sessions is how I’m enjoying games at the moment.
This update here can lead us to believe we can find out more about the Guild, Trade, or other great in-game systems next month.
A Word From The Team
Not only did Kawano talk about Maureus in this Eiyuden Chronicle Update, but she wanted to talk a bit more and said:
Hello everyone. This is Kawano and it looks like it’s my turn. I can’t believe it’s been nearly two years since the Kickstarter campaign! I dread to think about how much time has passed, but I’m still working on character designs to this day. Hypothetically, if it took me three days to finish one character illustration then I should be able to complete more than 100 in a single year. But of course, I’m not that fast and I get time off every week, so the designs remain a work in progress.
Nonetheless, I think we’re finally seeing the light at the end of the character design tunnel. (In regards to the development of the game, there is a lot of work that needs to be done after the illustrations are completed, so I need to finish the illustration work a bit faster than other tasks.). Once the bulk of the illustrations are done, I will keep working on finer extra details and expressions as necessary. For now though, I want to focus on coming up with ideas for the remaining characters. I’m almost done with all 100 heroes! Until next time!
Wrap-Up
I know it seems like each month I repeat myself, but I continue to get more excited with each update for Eiyuden Chronicle: Hundred Heroes. As someone who has beat Rising and unlocked all the achievements, I find myself always wanting to talk about these games. I can say though I think I have run out of friends to talk about Eiyuden Chronicle: Hundred Heroes with. I know so much about the game and can’t wait for the information to become public. So lace up your shoes and buckle up because future information is going to knock the socks off all the JRPG fans around the world. Everyone will have a chance to play on all platforms and Eiyuden Chronicle Hundred Heroes will even be in Game Pass on day one!